Slow Games are physical video games with a very low frequency of interaction: one move a day.
The games are based on classic video games (Mario, Pong, etc.) By reducing the feedback loop to a frequency of a day, the games take a new perspective and the skills required to make progress are radically different. While traditional video games require good eye-hand coordination and concentration, Slow Games challenge our memory, capacity of observation and patience.
Slow Games are ambient video game consoles, meant to blend into the home environment.
More info at: http://ishback.com/slowgames
Music: Lamb – Angelica
some links for wearable technology, documentation, ideas, materials…
katharina bredies /
UDK, design research lab | berlin
leslie birch /
adafruit | philadelphia
kate hartman /
TED, associate professor of wearable & mobile technology and director of the social body lab | toronto
alex murray-leslie /
chicks on speed, PhD candidate, university of technology | sydney
LIVE :) chicks on speed
◥ panGenerator on Vimeo.
27.11. – 1.12.2013
nervous squirrel © dave cranmer
… with “teams” and “tools,” this year’s worldtronics focuses on two strategies for creating electronic surprises …
we have fun …