Exhibited as part of Installation Contemporary at Sydney Contemporary Art Fair 2013.
ATTiny45 microcontrollers, programming, fans, electronics, steel, glue, tape, beer bottles, air, sound. Dimensions variable.
Slow Games are physical video games with a very low frequency of interaction: one move a day.
The games are based on classic video games (Mario, Pong, etc.) By reducing the feedback loop to a frequency of a day, the games take a new perspective and the skills required to make progress are radically different. While traditional video games require good eye-hand coordination and concentration, Slow Games challenge our memory, capacity of observation and patience.
Slow Games are ambient video game consoles, meant to blend into the home environment.
More info at: http://ishback.com/slowgames
Music: Lamb – Angelica
some links for wearable technology, documentation, ideas, materials…